Jun 10, 2010
There has never been a moment in a video game where I honestly felt a tinge of fear (no pun intended). I’m the type of person who likes to be in control and when gaming it’s just a natural instict to feel you are in control. Hell, when you play games most of the time you have something called a “controler” in your hands.
There is a level in F.E.A.R. 2 where you are in an dilapidated elementary school. This is without question the best level in the game and the amount of detail to the enviroments are fantastic. Though the game your player character experiences a series of hallucinations. In the school level you will experience one and at a point in the level the lights in the school will start to flicker. Your screen will go to light to dark due to the nature of the game you have to move forward though the darkness to get to the next area. At this point I wasn’t on edge but as this section become prolonged I wanted to turn on my flashlight.
My flashlight wouldn’t turn on.
That was it. One small (I would be almost certan unintended) moment where the game took away a non-lethal item from my inventory and I was slightly on edge. It wasn’t the narative or the “shock” moments or even the game enviroments that made me aprehensive. Since playing Call of Duty 4 on veteran death in games means nothing to me anymore and is more of an expectancy then a fear. It was losing control of something I felt I needed to get though a problem.
F.E.A.R. 2 is the type of game that plays more friendly it’s predecessor but sadly the overall storyline is not as strong. Before playing F.E.A.R 2 I tried to play the orginal and it was tough. That game is very dark (visuals) many areas feel identical. It doesn’t help that the Xbox 360 single player achievements for F.E.A.R. 1 are bullshit. F.E.A.R 2 fixes any issues with the orginal with a better contrast in the levels but also takes you to different locals then just an office building without changing the game mechanics much. Also, the singleplayer achievements are much more rewarding and obtainable.
In F.E.A.R. 1 the shotgun is without question one of my favorite video game weapons of all time. F.E.A.R. 2 has two shotguns but none of them play as well as the shotgun in the orginal. All the weapons are brutal and this game is very violent and earns it’s mature rating in every way.
The series as a hole honestly comes recommended. Don’t let the images of an angry little girl on the cover turn you away from a good solid shooter. Alma is all grown up now and at the end you will know why. I played though the game on “Hard” difficulty but it plays more like Halo 3 on Heroic. Recieved all but one of the single player achievements on one playthough earning 475g and finding 63/70 “journal intelligence”. Undecim: Strong 2